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  Programming a Multiplayer FPS in DirectX

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  Competition Winner Screenshots
Posted on Tuesday, March 14 @ 18:03:39 CST by Vaughan
 
 
  Programming a Mutliplayer FPS in DirectX Once again, congratulations to Chris Bate for winning the Programming a Multiplayer FPS in DirectX competition. Below you can see a few screenshots from his submission. Clicking on a screenshot will open a larger version in a new window. The main menu. In game physics in action. Some new weapons, effects and a new scene. Blood and ejecting brass with particle physics. Zooming in on an unsuspecting victim.  
 
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v1.3 Source Code Update Available

 

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Programming a Mutliplayer FPS in DirectX
 
 


 
 
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