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  Programming a Multiplayer FPS in DirectX

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  Programming a Multiplayer FPS in DirectX
Table of Contents




Acknowledgments
Introduction Part I The Engine 1 Engine Design
   The Importance of Design
   Our Design Approach
   Using Design Goals
   Visual Design Aids
   Defining the Engine
   The Framework
   Resources
   Engine Control
   Scripting
   Rendering
   Sound System
   Networking
   Game Objects
   Scene Management
   Using the D3DX Library
   Summary 2 Framework
   Setting Up DirectX
   Using Header Files
   The Virtual Destructor
   Connecting the Engine Together
   Memory Management
   Engine Setup Structure
   Communicating with Windows
   The Engine Class
   Making the Engine Global
   Templates
   Linked Lists
   Resource Management
   Geometry
   Testing the Framework
   Summary 3 Engine Control
   What Is Engine Control?
   Finite State Machines
   Viewer Setup Structure
   State System
   Integrating the State System
   Using the State System
   User Input
   Updating User Input
   Retrieving Input
   Integrating the Input System
   Testing the State and Input System
   Summary 4 Scripting
   Benefits of Scripts
   The Script System
   Script Composition
   Variable Class
   Encapsulation and Automation
   Script Class
   The Resource Manager
   Using the Script System
   Summary 5 Rendering
   Direct3D Rendering
   The Device
   Display Mode Structure
   Display Adapter Enumeration
   Enumerating Display Modes
   Dialog Resources
   Using Dialogs at Runtime
   Integrating the Device Enumeration
   New Engine Setup Properties
   Engine Changes
   Direct3D Device Creation
   Integrating the Device
   Fonts
   Testing the Device
   Summary 6 Sound
   DirectMusic
   The Sound System
   3D Vectors
   Sound Resource
   Audio Paths
   Integrating the Sound System
   Testing the Sound System
   Summary 7 Networking
   Words of Warning
   Networking with DirectPlay
   Network Architecture
   Messages
   Players
   Critical Sections
   Globally Unique Identifiers
   The Network System
   Enumerating Sessions
   Hosting and Joining Sessions
   Sending and Receiving Messages
   Processing Network Messages
   Integrating the Network System
   Testing the Network System
   Summary 8 Materials and Meshes
   Materials
   Material Scripts
   The Material System
   Integrating the Material System
   Bounding Volumes
   X File Format
   Matrices
   Loading the Mesh Hierarchy
   The Mesh System
   Loading a Mesh
   Updating and Rendering a Mesh
   Integrating the Mesh System
   The Render Cache
   Testing the Materials and Meshes
   Exercise
   Summary 9 Objects
   Using Objects
   Object Movement
   World Matrix
   Scene Objects
   Updating and Rendering Objects
   Animated Objects
   Spawner Objects
   Integrating the Objects
   Testing the Objects
   Exercise
   Summary 10 Scene Management
   What Is Scene Management?
   Culling
   Rendering a Scene
   Collision Detection
   The View Frustum
   Scene Face
   Scene Leaf
   Scene Occluder
   Scene Scripts
   Scene Mesh
   Scene Management System
   Loading the Scene
   Updating and Rendering the Scene
   Building Occlusion Volumes
   Performing Culling
   Integrating the Scene Management System
   Testing the Scene Management System
   Exercises
   Summary Part II The Game 11 Foundations
   Game Design
   Integrating the Engine
   Initializing the Engine
   Custom Game Material
   The Menu State
   Player Data
   The Game State
   Testing the Game
   Summary 12 Players
   Representing the Player
   Player Scripts
   Player Network Messages
   The Player Object
   Footsteps with Animation Keys
   Updating the Player Object
   The Player Manager
   Updating the Players
   Spawning Players
   Handling Player Network Messages
   Testing the Game
   Summary 13 Weapons
   Implementing Weapons
   The Bullet Class
   The Bullet Manager
   Weapon Resources
   The Weapon Class
   Updating Weapons
   Rendering Weapons
   Collecting Weapons
   Changing Weapons
   Weapon Network Messages
   Testing the Game
   Expanding the Game
   Summary Appendix A: About the CD-ROM
Appendix B: Competition
Index









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Published on: 2004-10-05 (8900 reads)

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