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  Programming a Multiplayer FPS in DirectX

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  Programming a Mutliplayer FPS in DirectX v1.3 Source Code Update Available

Just a quick note to let everyone know that the v1.3 Source Code Update is finally available. This new update is an accumulation of all previous updates, plus more fixes and features. This includes some significant performance improvements to the scene manager, as well as a complete C# and Managed DirectX port thanks to James Herron. You do not need the previous v1.1 or v1.2 source code updates. Just copy the Source directory from your CD-ROM and then apply the appropriate v1.3 update for your printing. After applying the update, remember to read the Update.txt file, which contains important information about the update. To grab the update, just head over to the downloads section. For more information about this update, check out this thread on the forums.
 
 
  Posted by Vaughan on Tuesday, May 09 @ 04:53:37 MST
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  Programming a Mutliplayer FPS in DirectX Second & Third Place Screenshots

A number of people have requested to see some screenshots of the second and third place winning entries from the Programming a Multiplayer FPS in DirectX competition. So here they are. Clicking on a screenshot will open a larger version in a new window. 2nd Place Entry 2nd Place Entry 3rd Place Entry 3rd Place Entry
 
 
  Posted by Vaughan on Wednesday, May 03 @ 08:44:29 MST
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  Programming a Mutliplayer FPS in DirectX 1st Place Game Download

Once again, congratulations to Chris Bate for winning 1st place in the Programming a Multiplayer FPS in DirectX competition. Chris put in a lot of effort and now you can see why he was selected for 1st place. Just head over to the downloads section and check out his submission.
 
 
  Posted by Vaughan on Monday, April 03 @ 06:33:06 MST
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  Programming a Mutliplayer FPS in DirectX Competition Winner Screenshots

Once again, congratulations to Chris Bate for winning the Programming a Multiplayer FPS in DirectX competition. Below you can see a few screenshots from his submission. Clicking on a screenshot will open a larger version in a new window. The main menu. In game physics in action. Some new weapons, effects and a new scene. Blood and ejecting brass with particle physics. Zooming in on an unsuspecting victim.
 
 
  Posted by Vaughan on Tuesday, March 14 @ 19:03:39 MST
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  Programming a Mutliplayer FPS in DirectX Competition Winners

It has been a long wait and we now have the results of the competition. 1st Place - Chris Bate, "darkzim"
Game Programming Gems Volumes 1-5
GameDev.net GDNet Membership 2nd Place - Joseph Jones, "Viper"
New Sony Playstation Portable
GameDev.net GDNet Membership 3rd Place - Julien David
GameDev.net GDNet Membership We would like to thank everyone that took part in this competition and congratulate the three winners. We will arrange to have screen shots of the winning entries posted. We may even try and make one or more of the games available for download if we can arrange a place to host them.
 
 
  Posted by Vaughan on Tuesday, March 07 @ 18:19:44 MST
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  Programming a Mutliplayer FPS in DirectX Competition Winners Selected

After a long and gruelling debate over the competition entries, the three winners have finally been selected. They have been contacted to confirm their details before the announcement is made public. If you entered the competition, please check the email address you registered with us. If you have received an email entitled "Top Three Finalists" then you are one of the winners. Please reply to this email with the required details.
 
 
  Posted by Vaughan on Tuesday, February 28 @ 17:42:24 MST
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  Announcements Feeback Form Fixed

There seems to have been a problem with the email system relating to the Feedback form. Therefore, if you have tried to send in feedback via this form in the last six months, you will probably have not received a reply, since the feedback was never received. The problem has since been resolved, so feel free to send in any comments via this form now.
 
 
  Posted by Vaughan on Tuesday, February 28 @ 17:11:47 MST
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  Programming a Mutliplayer FPS in DirectX Competition Closing Soon

After 12 months (including a two month extension), the Programming a Multiplayer FPS in DirectX Competition is finally coming to a close in less than 24 hours. For all those who have registered for the competition, you should have received an email by now with instructions on how to upload your submission. If you have not registered, but want to, it's not too late yet. Just send your registration form in as soon as possible. Good luck to all those who have entered and stay tuned over the coming weeks when we announce the winners!
 
 
  Posted by Vaughan on Wednesday, January 04 @ 00:49:22 MST
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  Programming a Mutliplayer FPS in DirectX Competition Extended!

Due to popular demand, the competition period has been extended by two months. The competition was supposed to run for 12 months, so this will account for the almost two months of lost time due to publishing delays. The new closing date is now 11:59PM Eastern Standard Time (U.S.) on 4th January, 2006. Please refer to this thread for more details. So for those who have only just bought their copy of the book, you still have time to get your entry in and have a chance at winning some great prizes.
 
 
  Posted by Vaughan on Sunday, October 23 @ 19:50:40 MST
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  Programming a Mutliplayer FPS in DirectX v1.2 Source Code Update Available

For those who have not yet noticed, the v1.2 Source Code Update is available. Please note that you will first need to download and apply the v1.1 Source Code update for your printing. After applying the update, remember to read the Update.txt file, which contains important information about the update.
 
 
  Posted by Vaughan on Sunday, October 23 @ 19:49:36 MST
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